Clinical Focus ›› 2021, Vol. 36 ›› Issue (10): 922-926.doi: 10.3969/j.issn.1004-583X.2021.10.011

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Correlation of current situation of mobile games and sleep quality and emotional state in students of Hebei Medical University

Li Jianxin1, Zhang Meiqi1, Wang Ziyang2, Sun Yaqi2, Wang Yumei2()   

  1. 1. Hebei Medical University, Shijiazhuang 050000, China
    2. Department of Psychiatry, the First Hospital of Hebei Medical University, Shijiazhuang 050030, China
  • Received:2021-02-09 Online:2021-10-20 Published:2021-11-10
  • Contact: Wang Yumei E-mail:wangyumei19771021@hotmail.com

Abstract:

Objective To explore the correlation of current situation of mobile games and sleep quality and emotional state in students of Hebei Medical University, in order to give targeted suggestions to make time length and period of mobile games reasonable.Methods Totally 423 students who came from Departments of Psychiatry, Anesthesiology, and Integrative Medicine of Hebei Medical University were enrolled as research objects.The sociology information of the students as age, gender, place of residence, health status, family income, parents' education level, etc were collected. The current situation of mobile games included two problems time spent on mobile games every day and the most intensive period of using mobile games every day. The former was divided into four groups: <2 hours, 2-4 hours, >4-6 hours and >6 hours, while the latter was divided into five groups: early morning, morning, noon, afternoon and evening. Pittsburgh Sleep Quality Index(PSQI), Epworth Sleepiness Scale(ESS), Self-rating Anxiety Scale(SAS) were used to evaluate sleep quality. Center for Epidemiologic Studies-Depression(CES-D) was used to evaluate emotional state. The influence of the first two problems on their sleep quality and emotional state were analyzed.Results Totally 376 investigators provided valid data, and the effective recovery rate was 88.88%. Time spent on mobile games every day and the most intensive period of using mobile games every day had no effect on sleep quality and emotional state (all P>0.05), while social factors gender, smoking or no-smoking, learning interest, and interpersonal relationship had effects on sleep quality and emotional state, and the difference was statistically significant (all P<0.05).Conclusion Time spent on mobile games every day and the most intensive period of using mobile games every day were not related to sleep quality or emotional state. Male, smoking, low interest in learning, poor interpersonal relationships students spent more time in playing mobile games.

Key words: sleep, emotion, mobile games

CLC Number: